Wow, thanks for this game! I love it!
A downloadable game for Windows, macOS, and Linux
Just because you're living in a cyberpunk dystopia doesn't mean you can't have fresh home-grown food. It just takes a slightly more... creative approach to horticulture.
How To Play
Plant strawberries in the dirt patches around your neighbourhood and keep them watered until they reach maturity and start producing fruit. Collect enough strawberries to win.
Watch out for police drones - shoot them with water or seeds to destroy them, or just run away. Some of them may attack your plants, so keep an eye out for the alert about that.
LMB / RT - Shoot water
RMB / LT - Shoot seed
WASD / Left Stick - Move
Mouse / Right Stick - Aim
If you like the art in this game, check out the timelapse:
|Platforms||Windows, macOS, Linux|
|Author||Hyperlink Your Heart|
|Made with||Godot, Bosca Ceoil, Pyxel Edit|
|Tags||Controller, Cyberpunk, Farming, Gardening, godot, Ludum Dare 41, Pixel Art, sci-fi, solarpunk|
|Average session||A few minutes|
|Links||Ludum Dare, Twitter, Ko-fi|
Click download now to get access to the following files:
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hope your game gets better overtime!
Thanks for playing, I'm working on a post-jam version at the moment!
Pleaaaase make your post jam version playable on non qwerty keyboards, i.e. with arrow keys or even esdf. It looks like a cool game, but I can't play it. : )
Will do, sorry about the oversight.
Actually it seems that arrow keys are already supported for player movement in the jam version. Post-jam version will have a setting to switch between QWERTY and AZERTY keyboard layouts, so you will be able to use ZQSD if you are on an AZERTY keyboard. I'm not sure I can handle anything other than that for now. Though if ESDF opens things up further I will add that as an option.
Indeed arrow keys are working, great! At last I could enjoy your game, excellent visuals and sound, love the small scope perfectly fitting the jam. It's fun, and my kind of difficulty: first try was a mess, then I could make it once I understood what to do. Didn't feel the need for a tutorial. Sure it cries for a post jam version with more levels ;). Good game with simple concept and solid gameplay, and again the art is what really sells it. Really love the palette and simple, very legible graphics, as well as the tunes and sfx.